Improving Learning Experience of High School Gen Z by Designing the Student Worksheet Using Gamification, Augmented Reality, Emotional Design, and Storytelling (R. Mulcki, H. J. . Putra, & F. Rachel , Trans.). (2026). Indonesian Journal of Computing, Engineering, and Design (IJoCED), 8(1), 62-76. https://doi.org/10.35806/ijocedv8i1.574