Improving Learning Experience of High School Gen Z by Designing the Student Worksheet Using Gamification, Augmented Reality, Emotional Design, and Storytelling. Indonesian Journal of Computing, Engineering, and Design (IJoCED), [S. l.], v. 8, n. 1, p. 62–76, 2026. DOI: 10.35806/ijocedv8i1.574. Disponível em: https://ojs.sampoernauniversity.ac.id/index.php/IJOCED/article/view/574. Acesso em: 24 apr. 2026.